Global Games and Puzzles Markets 2022-2026 by Type, Distribution Channel, License, Region, Size and Trends with Impact of COVID-19

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DUBLIN, April 8, 2022 /PRNewswire/ — The “Global Games and Puzzles Market: Analysis by Type, by Distribution Channel, by License, by Region Size and Trends with Impact of COVID-19 and Forecast to 2026” report has been added to from ResearchAndMarkets.com offer.

The global games and puzzles market is expected to grow significantly over the next four years, i.e., 2022-2026.

The report provides an in-depth analysis of the global games and puzzles market by value, by type, by distribution channel, by license, by region. The report also provides a detailed analysis of the impact of COVID-19 on the global games and puzzles market.

Playing games and solving puzzles has several benefits. It reduces screen time, stress, improves mood, bonds with friends and family, provides valuable teaching tools for kids like rules and patience, improves memory, productivity and concentration and increases IQ and problem-solving ability. The games and puzzles market can be divided into three segments: by type (games and puzzle), by distribution channel (brick and mortar and e-commerce) and by license (unlicensed and licensed).

The global games and puzzles market is expected to increase due to rapid urbanization, increasing online sales of games and puzzles, growing demand for puzzles for children, shift to indoor games, the marketing of movies and cartoon characters and improvements in board game content and functionality. . The market is also facing challenges such as the rise of mobile and PC games, and the counterfeiting of games and puzzles.

The report also assesses key market opportunities and outlines the factors that are and will be driving the growth of the industry. The growth of the Global Games and Puzzles Market has also been forecasted over the period 2022-2026, considering previous growth patterns, growth drivers, and current and future trends.

The global games and puzzles market is fragmented with the presence of numerous major players. Major market players: Hasbro Inc., Mattel Inc., Buffalo Games, and Ravensburger, are also profiled with their respective financial information and business strategies.

Main topics covered:

1. Summary

2. Presentation
2.1 Games and puzzles: an overview
2.1.1 History of common board games and puzzles
2.1.2 Advantages of games
2.2 Puzzle: an overview
2.2.1 Types of puzzles
2.2.2 Advantages of puzzles
2.3 Segmentation of games and puzzles: an overview
2.3.1 Segmentation of games and puzzles

3. Global Market Analysis
3.1 Global Games and Puzzles Market: An Analysis
3.1.1 Global Games and Puzzles Market by Value
3.1.2 Global Games and Puzzles Market Value by Type (Games and Puzzle)
3.1.3 Global Games and Puzzles Market Value by Distribution Channel (Brick and Mortar and E-Commerce)
3.1.4 Global Games and Puzzles Market Value by Regions (North America, Europe, Asia Pacific, Latin Americaand Middle East and Africa)
3.2 Global Games and Puzzles Market: Type Analysis
3.2.1 Global gaming market by value
3.2.2 Global Jigsaw Puzzles Market by Value
3.3 Global Games and Puzzles Market: Distribution Channel Analysis
3.3.1 Global Bricks and Mortar Games and Puzzles Market by Value
3.3.2 Global E-commerce of Games and Puzzles Market by Value

4. Regional Market Analysis
4.1 North America Games and Puzzles Market: An Analysis
4.1.1 North America Games and Puzzles Market by Value
4.1.2 North America Games and Puzzles Market by Region (United States and Rest of the North America)
4.1.3 US Games and Puzzles Market by Value
4.1.4 US Games and Puzzles Market by License (Unlicensed and Licensed)
4.1.5 US Unlicensed Games and Puzzles Market by Value
4.1.6 US Licensed Games and Puzzles Market by Value
4.1.7 Rest of North America Games and Puzzles Market by Value
4.2 Europe Games and Puzzles Market: An Analysis
4.2.1 Europe Games and Puzzles Market by Value
4.3 Asia Pacific Games and Puzzles Market: An Analysis
4.3.1 Asia Pacific Games and Puzzles Market by Value
4.4 Latin America Games and Puzzles Market: An Analysis
4.4.1 Latin America Games and Puzzles Market by Value
4.5 Middle East & Africa Games and Puzzles Market: An Analysis
4.5.1 Middle East & Africa Games and Puzzles Market by Value

5. Impact of COVID-19
5.1 Impact of COVID-19
5.1.1 Impact of COVID-19 on the global games and puzzles market
5.1.2 Post-COVID scenario

6. Market dynamics
6.1 Drivers of growth
6.1.1 Rapid urbanization
6.1.2 Rise in online sales of games and puzzles
6.1.3 Increase in demand for puzzles for children
6.1.4 Evolution to indoor games
6.1.5 Commercialization of films and cartoon characters
6.1.6 Board Game Content and Feature Improvements
6.2 Challenges
6.2.1 Increase in mobile and PC games
6.2.2 Counterfeit games and puzzles
6.3 Market trends
6.3.1 Growing use of social media
6.3.2 Increase in mental illness
6.3.3 Introduction of new and innovative puzzles
6.3.4 Integration of board games in cafes

7. Competitive Landscape
7.1 Global Games and Puzzles Market Players: A Financial Comparison
7.2 Global Games and Puzzles Market Players by Research and Development (R&D) Expenditure

8. Company Profiles
8.1 Overview of activities
8.2 Financial Overview
8.3 Business Strategy

  • Hasbro Inc.
  • Mattel Inc.
  • buffalo games
  • Ravensburg

For more information on this report, visit https://www.researchandmarkets.com/r/phs0cc

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